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Showing posts from April, 2023

THE RT-20 MINI NUCLEAR WARHEAD LAUNCHER IS NOW AVAILABLE AT BlenderKit for free download.

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   Grab this cool futuristic mini nuke launcher at CGtrader.com. right now at just 4.99$ royalty free license. You cannot go wrong with one of these regardless of what game you are playing :) You can watch a quick video showcase of this item on youtube https://www.youtube.com/watch?v=53mgw3wj5JU  

A mini nuke launcher 10 minute challange. Available at BlenderKit for free base model downlaod.

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 THIS IS PRELIMINARY GEOMETRY PASS AT THIS MESH...IT WILL BE EPIC, ITS FIRED FROM THE HIP. AND IT MIGHT BE ONE OF THE COOLEST I'VE MADE SO FAR, THE FINISHED PRODUCT WILL BE AWESOME..WAIT FOR DETAILS AND SHADING the base model is available on BlenderKit.

When in doubt, dump the IK and go straight into micromanaging FK...

 This is a quick clip of the animation process. It's tedious, but rewarding.

A kitbashed ( from my personal kit) Sniper rifle. Free download on blederKit, this one is rigged and shaded, ready for use and it is free(CC0).

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 Let us take a look also today at the XMP-1000S Now this is a sniper rifle, magazine comes with 12 rounds( +1 on the chamber) it is based on the same technology as the XMP-762 but barrel is 75cm long giving the 1000 an effective range of 2.2 km. Not suitable for close range combat however finding one's self in front of a 1000S is a sure ticket to meet the maker.  This particular version is missing it's bipod but as you can see this is one scary weapon suitable for mid to long range engagements, ver hard to shoot off the hip. Here is a quick wireframe shot of it fully assembled.   I hope you enjoyed this awesome firearm and stay tunned for more as we make a weapon a day for 30 days (or we can try)...

An assault rifle built from my weapons kit ( personal kit ) Free download on Blender Kit.

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 Here you have it folks the XMP-762. Let us take a look at the different parts that made this build.... So basically the weapon's description goes like this.... The XMP-762 is a liquid helium cooled magneto acceleration assisted firearm, the projectiles are 7.62x50mm diameter and come with a .025 gram plutonium core for initial projectile speeds of up to Mach 6 with automatic fire rate of 500/RPM. In sniper mode, superconducting magnets push the speed of the projectiles past Mach 27 at full charge after initial ignition of the plutonium charge. Sniper mode however empties the capacitor completely with every shot, requiring up to 3 seconds of charge time between them. The magazine comes with 27 (+1 in the chamber) tungsten carbide core, hardened steel jacketed, plutonium based cartridges in a hexagonal point shape. The barrel has no rifling and sits at 50cm long. Giving the XMP-762 decent accuracy in automatic mode up to 300 yards and up to 1.6 km in sniper mode. Complementary to ...

Working on the x-3 model of CorAstra light fighter craft(This is for an indy studio FPS/space game).

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 And here we are working on the x-3 version, this one is missile based, low shields, low rate of fire but high alpha damage, eventually we will be putting 2 thrusthers on the back, then upgrade the cockpit and consoles and it will be finished, .. I'm hoping to finish this light fighter pack and give you guys a showcase video of the whole line

Vishwakarma Labs... brought to you by Daniel Cabello

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 This is one our creations for a game asset, them the x-1 and x-2 light fighters they are low poly light fighters with interiors fully designed, cockpits, armatures for all moving parts, we offer them for developers and people interested in 3D printing. A cool concept about our designs is how we like to group our objects. Basically every ship we build is a kit of its own, a user could make any of our models explode into its individual parts down to the  bolts nuts and rivets . It is a type of detail rarely seen on the industry. Of course we are to able minimize detail and object/polygon counts to accomodate the needs of our projects for developers but our preference is always 1:1 scale both in size and detail for our models. Here is a rough render of the X-1 while we were working the cabin.  And here is a quick render of the same geometry work but of the cockpit.