Hello again there, as we continue to work on the CorAstra XB-1 we begin to do some details here and there, most of the work is being done on the cockpit for now but we will move on to the entire hull to finish our geometry pass # 2, at this trythm i think i will go through the whole ship 4 or 5 times before it is ready for shaders (provided i end up with decent topology otherwise we may need to do some corrective wor, you know, that vertex by vertex tedious work to manually fix some tiny corner no one is ever going to see, but you can see it so that is reason enough to spend yet another hour or two just for that one tiny error. If it is not perfect it is not VishwakarmaLabs ready, so as we progress is this endeavor, perfection is the goal.
Stay tunned and check on the progress for this ship, mostly every day i will make a post or two with updates about this one, so check it out.Vishwakarma Labs... brought to you by Daniel Cabello
This is one our creations for a game asset, them the x-1 and x-2 light fighters they are low poly light fighters with interiors fully designed, cockpits, armatures for all moving parts, we offer them for developers and people interested in 3D printing. A cool concept about our designs is how we like to group our objects. Basically every ship we build is a kit of its own, a user could make any of our models explode into its individual parts down to the bolts nuts and rivets . It is a type of detail rarely seen on the industry. Of course we are to able minimize detail and object/polygon counts to accomodate the needs of our projects for developers but our preference is always 1:1 scale both in size and detail for our models. Here is a rough render of the X-1 while we were working the cabin. And here is a quick render of the same geometry work but of the cockpit.

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PLEASE. Keep it constructive, we are a new lab here, enjoy our art.