Switching it up a little

 Well today we are steering away from armaments and we are designing, drum-roll*, a medical bed. Yeah sort of like futuristic low poly (arguable) is going to be rigged and all. So here is the basic mesh and some bones, it is an interesting design (I think so anyways).

 


 

As you can see the triangle count is a bit high, I assume when im done i will do a cleaning pass taking back faces off, decimating where possible (without compromising shading) Is no simple task for a newbie like me. But He who DOESN'T try  and keep trying never gets good at anything.

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